█_Middle Ages Mine_WIP_Zorg

As the assets are filled, I will complicate ready-made assets. (grass, bushes, trees, characters, houses). There is still much to do))

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The whole scene will be quite large. In the future, I will try to break up into separate assets. From the mines will be exported iron ore. A funnel-shaped quarry for diamonds.

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The mountains will be independent elements. They will be included as separate assets for assembly. Gradually I will work out each.


To understand the scale left an already ready asset. (red arrow)

Barrels, boxes, explosives

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Wood was brought)))

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Houses

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I fill the scene. On the approach is the creation of grass, trees, bushes.

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A few more shots

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Looks nice :relaxed:

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Thankyou, Feyfolken-Km!:slight_smile:

I’ve killed that account. If you see spam, click the little ‘flag’ icon at the bottom to bring it to our attention:

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I added a stone crusher and water supply.:smiley:

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The scene gradually fills up. I control the polygon, while it turns out to be struck within the framework of 50K. I plan to create several characters so that the stage is not deserted.

This shot shows a view from the house on the mountain

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Wow :hushed:
I think you will be winner :+1:

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Thank you, but it’s still too early to talk about this. Many excellent works!:slight_smile:

Anyway - good luck :slight_smile:

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I created several characters. This is the upper class))) (I wanted to make them funny). Later there will be more characters!

Created logos in stone

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A few more characters

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There comes a moment when you need to add something, but at the same time something unnecessary to remove because of the limitation of 50K.

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