Hi, I’m making models of art objects using photogrammetry - Recap Photo/Meshlab/Zbrush/Photoshop, occasionally Reality Capture, Meshroom. Originally I was using 2K textures, due to this being the Zbrush default, as I UV in Zbrush… but recently I’ve started using 8K. (I use one texture map image per object). Now I’m thinking maybe 4K would be a happy medium as I’m worried about making my models too laggy to load up on different devices. Does anyone with more experience have a view on this?