3D recreations of archeological artefacts


(Pabloserranobasterra) #1

Well, it depends on the remain... For instance, I recently made a 3D recreation of a Roman Aqueduct and the ancient city forum at Los Bañales (Zaragoza, Spain), you can see the video-presentations here: https://www.youtube.com/watch?v=xo9bVi9Cay0 and here: https://www.youtube.com/watch?v=x-BxvqrTGVE
Also, I am colaborating with the same project to bring back to life other areas (see teaser of on-going new project already released here: https://www.youtube.com/watch?v=OgfagHRxObc ).
This is all mainly modeled and textured in Blender (helped with other softwares), based on Archaeological data and "scientifically" guided by Archaeologists. I am also preparing photogrammetric documents of several elements, and soon more.
And I didn't know about special conditions for students and teachers. I got my free 1 year Pro account with some friends' help, but I will ask for my "student pack" when it finishes... You are such NICE people!, thank you very very much! wink


3D Scanning Thursday - the next step?
Who's up for a weekend modeling challenge?
(Bart) #2

@pabloserranobasterra wow those videos look awesome, are you planning to put them here on Sketchfab? Also, would you like to submit a story about it to BlenderNation?

I think the archeology topic might require a little too much specialism to be honest, maybe we could one day use it for a separate type of activity though. I'll keep it in mind.


(Chaitanyak) #3

beautiful work @pabloserranobasterra that must have been such an interesting project!


(Pabloserranobasterra) #4

Yhank you, Bart, in fact, uploading the whole models to Sketchfab would be too complicated (hindreds of meshes, thousands of material nodes..), but I have already uploaded som of the elements that appear in the videos, e.g. this gameboard: https://sketchfab.com/models/c807229d384649cc8a794b3ba05c4cf6 or this collection of reconstructed bone tools: https://sketchfab.com/models/a27463da194e4708b806fe70ff62993d
In fact, I am working to get a nice project to build up a "virtual museum"... I will tell you more at the end this summer and, if I get it, I will also comment it in Blender Nation.
And this area is undoubtfuly is specialised, it's true, but I am in touch with quite a lot of archaeologists all over Spain, and Sketchfab is absolutely the best valued tool for difussion... The "track to follow", I would say. You will sure note lots of "broken things" scanned, or recreated, and uploaded. All is due tu your nice work, so thanks again!!!


(Bart) #5

PS: I've moved this part of the discussion into the Cultural Heritage group.


(Pabloserranobasterra) #6

Nice!, I will share this discussion with Facebook coleagues, sure they have nicer models and experiences to comment wink


(Pabloserranobasterra) #7

Thank you, @chaitanyak ! In fact it IS very interesting, as I am still working on it wink


(Rmark) #8

We use photogrammetric 3D models in our documentation of rock art and geoglyphs.
See https://sketchfab.com/rmark


(Bart) #9

I noticed your rock collection, it looks great! Maybe you could experiment a bit with the sharpness filter to bring out some details? We'll publish a new tutorial on some great way to beef up 3D scans on Sketchfab next week.


(Reidh) #10

How do you or anybody else know what anything above the first foot or so looked like?


(Pabloserranobasterra) #11

You mean how we reach the look of a building from just a few stones on the floor? There are several methods, mainly based on parallel structures (same function) that have been found better conserved, written documents and descriptions, architectural logics and other traces. For instance in the Roman world, Pompeii and Herculaneum provide a lot of models. Remains of paintings, sculptures and mosaics all over the world do so.


(Vlbehrens) #12

your models and vidoes seem to be out of a dream - perfect!

How fascinating will it be to walk through these by using virtual glasses in the near future.

All the best