I am a person who aims to enter the world of Japanese animation with VR.
You can still use VR to enter the world of anime in the current state of Sketchfab, but I want to be more immersive.
And I believe it’s the same for everyone else.
We believe that the following is necessary to enhance the immersive feeling.
- Real-time toon shader
- Outline shader
- Texture animation
- UV animation
If you can: Implement real-time toon shader for Sketchfab in Blender
1: I want the toon to move according to the shape moved by the bone.
2: I want an outline shader that extracts only silhouettes that can be used not only for the back method but also for hair and fur.
3: I want to change the texture according to the shape moved by the bone.
4: I want a UV scroll animation so that I can create an animated effect.
If you can: If you can use shaders developed with free Blender, the demand for sketchfab will increase!
Recently, Oculus Quest 2 was announced.
Substance and Blender are also working hard to support VR.
I am confident that the demand for VR will increase in the future.
As the demand for VR grows, Sketchfab’s demand for Web3D + VR will surely grow. It won’t be long before everyone uses Sketchfab.
I want everyone to experience the world of Japanese animation in VR!
I really wanted to convey this feeling.
I’m sorry if the location is different.