Access Sketchfab Models From Unity in Runtime

I was wondering if it’s possible to load my Sketchfab models at runtime from my Unity app. For example, when I run my app, it would load all of my existing models. The next time I upload a model, I would simply restart my app so it would load the new model. I’m aware of the Sketchfab For Unity extension, but as far as I could tell that only runs within the editor, and I’m not sure if it’s possible for me to write a script to load my models at runtime.

A post was merged into an existing topic: Unity Runtime Sketchfab Login Data API Import / Export