Activate blend shapes through code

Is there an example of activating various blend shapes from code?

I think I’ve found a solution. It doesn’t make use of blendshapes, but the transform function in the API.

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You could also make the animation tracks and then use the Viewer API to move between them.

Yes. I have decided to place each blend shape onto an animation frame and then use the viewers seekTo() functionality to find that shape. It is a pity that only one animation track can play at a time.

Being able to activate blendshapes would still be very good though. This opens up the possibility for virtual fit or virtual try-on where you can adjust a model with different blend shapes to fit a scanned body part.