Add some variations in a large textured object


(Leandro Rodrigues) #1

Hey everyone,

My question is: Is there a way to add variations to a large plane, e.g. brick wall with some of broken bricks or a marble floor with some cracks, in the sketchfab renderer? I mean, in Blender we can make this on Cycles using multiples UV sets by creating decals, overlay and stuff like that. How do you guys usually work around with this without losing resolution?

Thanks in advance!