Here is my final ~
not much time to do this one ~ but Enjoy
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uv is done .. still struggling some details .. but i have to move on to texture section .......
still finalizing some textures and polygons ~
directly export from substance painter ... looks a little bit different
few questions i am having :
1. AO map doesnt work for bpr render ?!?
2. weird shadows
3.where can i adjust the size of map if i use sketchfab exporter for substance painter ?
well ~ if that so .. i might just multiplier into the textures ...
tried to disable one light ... the shadow still looks blocky ~
oh .. i thought it is different than none-exporter config ...
i do need some sleep later XD
hmm it it's on it should apply it, for my models i can see a little difference if it's on vs off.
2. yeah it does a bit, can't really do much about it i guess. Usually it looks better when you leave the camera in a place for a few sec, but i think it looks good enough. I mean you can't really do more as far as i know.
3. whatever size you set there, it will size it down to that when it creates the texture inside the zip file
im trying to shrink the map size from 2k to 1k ... what map size do you usually export to sketchfab ?
depends on the model
single models i just go with 2k, since .. duh
with my big one i went with a mix from 2xx small, 512 details, 1k for the armor, 2k for the big map
Great to see another Ackbar! Nicely done!