I have no clue how sketchfab is relating the information fed in to the alpha masking section of the materials plugin. This is the second model I’ve tried to upload to Sketchfab, both had the same issue… yet my first model seems to have automatically fixed it’s alpha mask.
I’m using TGA’s, I’ve tried both 24 and 32 bit. I’ve tried having the alpha of the masked selection in the actual alpha of the alpha mask -_- I’ve tried toggling my two-sided, my single sided stuff… I’ve tried setting it to luminance, RGB, RGBA, nothing works. This should not be this hard…
I am extremely familiar with 3D software, yet sketchfab’s texture management system is a terrible experience thus far. I really want this to be easier to understand and troubleshoot, but I cant find any resources on this seemingly basic issue.