Animation cycle issue


(Rubiez) #1

Hi all smile

well, so far i was importing idles, animations that are long and you don't really notice the point where the cycle begins or ends.

in the following animation however, i created a run cycle for one of my characters and the cycle has this little freeze every time the animation is looping.

Cerveau_run01ex by rubiez on Sketchfab

and i don't think there is a problem has to do something with the graph, because the animation is baked.

thanks in advance smile


#2

Hmm, looks like an extra frame or something?

What software?


(Rubiez) #3

as a matter of fact there is an extra frame, the first and the last are the same...

I use autodesk maya and it never really cut the flow like this, but i will definitely try removing the last frame and see how its going to work.


(Bart) #4

If I play this animation at 0.1x speed, it seems like it has regular stutters like that. It's almost like it has duplicated keyframes, preventing a proper nice interpolation?


(Rubiez) #5

woah you're right... what the hell??

I just checked all the animations i uploaded and they all share the same problem with stuttering.


(Bart) #6

Can you try playing back the FBX in another tool to see if the issue is in the exporter or on our site?


#7

If FBX Review can do it, we should be able to do it.


(Rubiez) #8

okay, tested the file in Maya, Unity, Motion builder and Unreal engine... animation works fine there


(Rubiez) #9

anything new on the subject of this issue?


#10

Hey @rubiez - Sorry for the delay, we're looking at it!