I’m really surprised I can’t find a working/functioning example of triggering a different animation take for a specific annotation. I’ve found TONS of forum posts, but no actual working examples.
I’ve narrowed this down to two options – (using the API, of course)
A) one single animation containing the full animation options, use play, pause, or seek to frame commands when an annotation is selected/de-selected.
B) multiple animation takes (looping), load a different take that loops when an annotation is selected
Any knowledge of where I can find a functioning example? I just want to make sure this is possible at all. I’m kind of surprised the non-API (standard viewer) settings don’t give me an option to load a different animation take when it is selected.
Thanks in advance for any help!