API for exporting PBR maps

(3Digify) #1

Now that you've released PBR maps I would like to know how to upload and assign them to Sketchfab automatically.

In the classic renderer I uploaded an obj with a mtl file.
In the mtl file the map_Kd referred to the diffuse texture, the map_bump referred to the normal map.
But how to assign the maps for e.g. the roughness, metalness, ... textures?

Thx for your help!

(Mauricesvay) #2

At the moment, there is no file format that supports PBR maps natively. They have to be uploaded via the editor for now. We will certainly improve the workflow in the future and use heuristics to auto-assign textures to PBR channels.