I use Solidworks Student Edition 2014-15.
I downloaded the Solidworks-to-Sketchfab Publisher
I cannot figure out how to apply multiple materials to the same single piece of geometry. I am guessing it is an stl, and not differentiating between different components at this point.
I don't know what to use or how to create a single textural mesh (uv mapping for solidworks??)
When I export, I can get basic colors, but not textures on the different I submit. So, is there a way to import textures ahead of time so it just snags those, or somehow dictate the certain geometry to adopt certain imported textures (how do I even choose the geometry if possible) Or how can I make a jpg to apply to the entire model that is easy to edit and saves a lot on time. Should I just limit my options to basic colors?
So sorry I am really on ground zero, I have tried to research my way around it, I am slowly figuring out the jargon, but I hope that someone on here can give me a quick solution while I continue to hack away... Much appreciated, sorry if i am repeating a past topic, again, trying to figure out what I am even asking at this point.