AR Voxel animation bug

Hi there !
I’d like to make some animated voxel model in Augmented reality.
I did a simple test with a bouncing ball :

But when I test it in AR downloading the USDZ file, different states of the animation are visible…
Does anyone find a way to solve this?

Hi @grootfontein ,

It’s a know bug that is unfortunately here since a bit of time and has still not be fixed. A precision issue makes the frame times overlap, which displays the frames in wrong order and make interpolation visible.

We have a bug ticket about this issue but we didn’t worked on yet
I’ll keep you in touch when it is resolved, but there’s no ETA yet :confused:

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