Hellooo and whats up all!
Im very excited to work together with sketchfab for the upcoming weeks and create a hard surface futuristic safe/vault. I will design the concept myself and take it all the way through the game ready pipeline. The modeling will be done with Maya, the baking with Marmoset Toolbag and the textures in substance painter.
I will share as much tips and tricks as possible on the way so hopefully there is something valuable in there for everybody.
Besides real world objects, my main reference will be coming from the latest Doom game and artworks from artists like Paul Pepera, Tor Frick, Vitaly Bulgarov and Alex Senechal.
The safe will be slightly bigger than a person with a very heavy look and...safe.... feel.
Here a collection of inspiration:
The plan is to have some moving parts in there and make use of the animation feature of Sketchfab by creating an opening animation.
Along the journey, feedback and ideas are welcome of course!
Cant wait to get started,
Cheers and till next update!