Hi, I'm Lucy!
I’ve recently graduated from De Montfort University where I studied Game Art Design. I now specialise in 3D environment art.
Since graduating, I've been working on my portfolio and ultimately, trying to land my first job in the industry.
I'll actually be working on this project with a friend - Chris Lonsdale. He's pretty much in the same boat as me, having studied at the same university and specialising in the same area.
We started the project by considering our options. We had a few ideas rolling around before we even considered the Sketchfab project. A retro futuristic inspired horror game in UE4 and a graveyard of sorts. But what is the Sketchfab project you ask? Well, we've always considered using Sketchfab as a means to show off our work but we've never really got round to it. And this basically boils down to us always making more interactive experiences in Unreal engine. So when you go back to the options we have, we're definitely not making a horror game in Sketchfab. It writes itself; let's make a graveyard diorama in Sketchfab. We'll keep it realistic and play to our strengths.
First things first when starting a project, get some reference. Scour pinterest, Artstation or even visit places firsthand. We've been to a few graveyards recently. That sounds awfully ominous. We were on a ghost walk in Edinburgh.
Here's our mood or reference board with anything interesting or relevant to what we want to make. And then something that I like to do to visualise the project; a photobash using the reference images.
So I guess that's where we're at currently! I look forward to sharing the progress on this project with you guys!