@KrzysztofZwolinski Hi, thanks for your input. I definitely agree with you, my ship is quite big. I think it's important to look at all the (real life) references that you can find to make good judgements about the scale and believability of your scene. If it feels wrong, then it usually is wrong.
3 Layout Fixes
For this update I have been looking through the feedback I have received so far and have taken a critical look at my work and made a few calls on what works and what doesn't for my environment. Have a look at the changes before I break them down:
1 . Ceiling
I agree, the ceiling for my second update was too high and my first intention was to lower it again but I had trouble getting a good lighting into the room with the limitations I have (3 light sources). So I decided to remove it and create more of a diorama scene, like one of my previous environments. I think dioramas work quite well for viewers like Sketchfab to capture the essence of an environment.
2 . Layout
As discussed earlier, the layout to me was really boring. It was very symmetrical and there wasn't really room to display the pirate treasure properly. So I took all my assets and moved into a different location which resembles a bit more of a captains cabin. I elevated parts of the floor to put the main focus point of the scene into the spot light.
3 . Progress
I have made some progress on the floor and sculpted the individual wooden planks.
I have kept them individual this time so I can take them apart later and rearrange them to reduce the repetition but also to break them apart in case I need the tentacles of the kraken to go through. I didn't go crazy on the detail because the models themselves already create a lot of visual noise.
4 . Planning
For the future updates I still want to get the back wall right, so that the silhouette becomes a little more interesting. After that I can start creating the final models including the treasure and start texturing.
Let me know what you think