To apply, e-mail your portfolio and skillset to: firstname.lastname@example.org
WWII Online is a massively multiplayer online game set in Western Europe between 1939-1944. We originally released in 2001 and have been updating the game since. In our continuation of improving the game and delivering new content to the WWII Online community, we're looking for some additional help.
This is a great opportunity for people looking to get industry experience and collaborate with professionals. This is a live industry game and we've been greenlit on Steam.
Please note: This is a volunteer internship. You will be allowed to display your work on your portfolio and receive a reference from us for any future adventures. We ask for a 3-6 month commitment at the minimum. We have helped several people gain experience and gain jobs with larger studios.
3D ARTISTS: Your work flow can be in either 3DS Max or Maya, though our game engine particularly works better with 3DS Max. You should have at least 1-2 years of experience and provide a portfolio with examples of your work upon e-mailing us. You should also be able to create UV's and textures (not PBR).
Our 3D Art needs include...
Click an image below to see it in higher res.
ANIMATION ARTISTS: Your work flow should be in 3DS Max primarily, with BIP file knowledge. You should have at least 1-2 years of experience in 3DS max and know the basics of rigging, weighting and other animation 101's.
Our animation needs include...
1) Character (1st and 3rd person)
2) Vehicle rigging and animation (tanks, planes, artillery, etc)
3) Weapons animation (1st and 3rd person)
2D ARTISTS: If you're a 2D guru we have some items that need to be completed. Mostly dealing with personal decals and other in-game items.