I am creating an Austin Mini MK2 for uni as you can see , I will eventually make two version of this mesh, one with much detail for still shots and another version with many parts deleted for in game use.
I have been staring at this thing for quite some time now and would love some fresh input. The car is supposed to be a 'classical racing mini'.
I know its not a perfect replica but I am new to all this so any comments or tips on topology/softwares/tools or anything really would be greatly appreciated, I am open to all suggestions!
I am about 70% toward the end of modelling this thing(I hope) and I will be moving onto UV mapping very soon! Any input on that would also be appricated
So far I have only used Maya, I will keep this post updated as I create this thing
Here are some quick and dirty renders of what I currently have(Just MentalRay Materials Applied).
And here is the 3D Link!