Baked textures from Modo to Sketchfab

(Rico2017) #1

Do I need to bake textures to my meshes to upload Modo models to Sketchfab?

Thanks, Dan


Not necessarily, but depending on your materials and scene you might get better results. Are you experiencing any issues? Have you tried the Modo plugin?

(Rico2017) #3

Yes, but it’s not yielding great results when I have an image map texturing some of my meshes.


Happy to take a closer look if you can share a sample file.

(Rico2017) #5

Textures have mapped to the meshes all out of scale and with wrong orientation, but with varying degrees of these problems, sometimes not as bad as others. Now I see that I should not expect to be able to use UV mapping. Is that correct?