Baked textures from Modo to Sketchfab


(Rico2017) #1

Do I need to bake textures to my meshes to upload Modo models to Sketchfab?

Thanks, Dan


#2

Not necessarily, but depending on your materials and scene you might get better results. Are you experiencing any issues? Have you tried the Modo plugin?


(Rico2017) #3

Yes, but it’s not yielding great results when I have an image map texturing some of my meshes.


#4

Happy to take a closer look if you can share a sample file.


(Rico2017) #5

Textures have mapped to the meshes all out of scale and with wrong orientation, but with varying degrees of these problems, sometimes not as bad as others. Now I see that I should not expect to be able to use UV mapping. Is that correct?

https://sketchfab.com/models/6136ab5358844fd99849d64e5d269ef7