Hi, im new to substance painter. I have problem with baking textures, im always getting weird low poly look for some reason, could you please tell me how should LP - HP model be related? Maybe some questions will make it easier.
- Does HP model have to be a bit "bigger" than LP model? If so, how to achieve that on multi mesh model without ruining it.
-Does high poly model have to have nice topology? Or i can go totally insane with adding details?
-Should i chamfer edges on low poly model, or baked textures will do their job?
-What is the proper naming convention for models?
-Should i join all parts of model into one object, or leave them separated to diffrent objects with one element each?
Uploaded some screenshots of my meshes, and low poly mesh before and after bake.