Hey, guys! I made a model of a scrapped weapon concept by Mauricio Tejerina (http://bioshock.wikia.com/wiki/BioShock_Removed_Content?file=Bioweapon-Mauricio_Tejerina.jpg) from Bioshock, it was a fun model to work with since it helped me learn the concept of PBR and proper material definition, my sketchfab upload got the glass/liquid material a bit messed up since I can't simulate it somehow like I did in Unreal. It would be great if you guys can help me improve as a weapon artist by giving me criticisms to improve my work. Thanks!
You can also the original artstation post here: https://www.artstation.com/artwork/aLBL9