Hey guys! I'm using 3ds max 2017 and Nvidia Mental Ray - I've noticed that whether using the exporter or baking via RTT , max will put a black circle on to the all textures that intersect the origin. The size of this circle gets bigger the larger the scene extents become. It happens at any height but always at the origin. Currently i have to move my whole scene away from the origin to avoid this which makes it a destructive work flow This doesn't happen when i change renderer to vray, any ideas?