Blender Animation Slightly Offset


(Ricswika) #1

I posted an animated solution to one of my 3d printed puzzles. It is very simple using only translation of the 6 pieces done in Blender. However, the pieces are offset so it doesn't go together correctly. I rendered an AVI of the same animation in Blender and it is correct, but not in the FBX export as displayed here. What could be the issue?

Star 6 Puzzle Solution Animation by ricswika on Sketchfab

How it looks when rendered in Blender: https://youtu.be/GaLYyLPxU1s


(Ricswika) #2

Also, colors appear correct when viewed in Chrome, but not when viewed in Edge. Those pieces just don't have color, very weird.


#3

When I import the FBX file back into Blender, I see the same offset issues, so I think there's a problem with Blender's export.

My first suspicion is a problem with scale, is the model very big, or very small, in the scene? Huge or overly precise vertex coordinates can have unexpected results.

Not sure about the color. I see the same thing in Chrome and Edge (no color - all gray) . What is it supposed to look like?


(Ricswika) #4

James,
I got it all working by using blender 2.76 and making sure I could view the FBX file in blender after exporting. I had to play around with the settings on the export and make sure all my transformations were applied first. The only thing I couldn’t figure out is how to get multiple animations to show up. I have several scenes in the blender file with the actions all baked. I was expecting to see each scene as a selection, but on only see the scene I’m on when I export.

The colors only show up in Edge when you pick shadeless, but work fine in Chrome. I’m happy with the results.
Thanks.
Richard


#5

Glad you got it (mostly) working.

I'm not sure about the multiple animations thing. Maybe some of these users can help:

James