is posible to simulate visibility on/off in a bone rigged object?
I have successfully imported into Sketchfab an animation with visibility keying on a transform based animation (animate only with transforms, not bones),
but when the geometry is rigged, the visibility on/off doesnt work, i tryed to keying visibility in both geometry and bones, but nothing.
is there a way to do this?
i`ve been reading similar topics like this, but no answer
So I am having a problem with my model. I tried to have a few parts visibility toggle depending on the animation clip. Soon I figured out I would have to go to scale to get that effect. The problem I am having is when I upload my model, there isn’t any scaling happening. All the parts of the model are visible all the time. I have tried to export the model without joints, and they do work and parts are visible when they need to be! I am using Maya, and the game exporter mode to get separa…