Hi again! I hope to be able to update at least something tiny each day, and here is today's tiny something.
This first image is a very very VERY (very) quick paint over of a camera angle set inside the chapel proxy. This is what I hope to have as my initial camera angle when the scene loads.
I'm going to put some metal armor accents on the infernal because metal attached to stone looks cool. In lore, it'd be because this is a "Veteran Infernal" so it gets to be a little special. Anyway, this is the angle with one foot coming out of the crater. If there's time, there will be an alliance guard in his hand and another under his foot.
These next images are from my block out. You'll need to use some imagination here as I tend to work super sloppy before bringing it all together.
This is the interior. The big cylinder in the back will be a statue that is broken from the infernal crashing through it, and there will very obviously be a hole in the wall. The smaller cylinder to the right will be another of the same statue, but in tact. The big cube in the center is the infernal. The smaller rectangles around the proxy crater are pews, and etc. etc.
This here is the proxy exterior. Most of the exterior environment is going to be alpha rings of painted smoke/fog with layers of demon silhouettes moving through them. I also plan to add some solid colored, dark buildings to simulate the rest of the town that is being, uh, legioned.
Again, these are very basic proxies, but should give an idea of the direction I am heading. Hope to have something a bit more exciting tomorrow!