Hey! It's my first post on the forums here and I would like some feedback on a model I am still working on. The model is only about 25% complete as it is missing the arms, legs and helmet models, but I would like some feedback on what has been done overall.
The character is a Dominion of Colonial Fidelity (DCF) Overwatch operator. They function in a way similar to Navy Seals or SAS soldiers. Each Overwatch operator is required to undergo augmentation of their body and mind. They augmentation of choice for their body determines what role they will receive within the ranks of the DCF.
The Overwatch's armor features a small plasma reactor that turns water into fuel for the pulse engines that make up the back of the Overwatch Assault harness. It features two inches of solid aluminum on top of a ballistic harness providing protection from most small arms fire. The undersuit is made of a carbon nano-weave, allowing for flexibility and additional protection from small arms fire.
Some info about the model:
--Currently uses 2 4K texture sets (Base Color, Metallic, Roughness, Normal, AO, Cavity, Emissive)
-This will eventually be put into a single 8K texture for both the male and female variations
--12.8K Triangles Overall
-3078 Polys in the chest
-5352 Polys in the body
--Modeled in Blender
--Textured in Substance and Photoshop
Any comments, thoughts or suggestions on the design or edge flow or any other areas of concern would be highly appreciated!