I am trying to figure out how to change colors on a model.
I am looking at the Material/Texture example on Viewer API - Examples - Sketchfab
There is code that shows: m.channels.EmitColor.color = [0.0, 0.0, 1.0];
What is the decimals for? I am trying to change colors by using rgb values but I get an error without the decimal and I get black if I try [255.0, 0.0, 0.0].
How do I set the correct colors?