When I upload models I’ve created in Cinema 4D (exported to FBX), I notice that my colors never transfer accurately. They’re usually several shades lighter; for example, in Cinema 4D, I have a simple orange material (color channel only) set to RGB 223,147,48 (#DF9330) that always comes into Sketchfab as #F0C778 (RGB 240,199,120).
In my Sketchfab workflow, I then have to manually dial in the correct Base Color/Albedo value for each material, which is tedious. Also, any material transparency values I assigned in C4D are lost and have to be reset in Sketchfab.
Is there anyone I can ensure my base color and transparency values transfer accurately from the FBX to Sketchfab?