Completely flat render when importing vrml files from meshmixer


(Quequen) #1

I'm new to sketchfab, so far I can't import from meshmixer and see a standard render in sketchfab. I'm trying with .vrml files because .obj from meshmixer is not working good. Any help will be welcome.
My example:


#2

For some reason, all of your vertex normals are facing the same direction and it's causing the shading to be very weird.

I opened and re-exported your VRML in MeshLab without normals, which lets Sketchfab recalculate them: