I'm working in 3ds max and want to create a 3d chair configurator using sketchfab. I'm unclear about the workflow. I'd like to be able to swap out parts (different arms) and change colors of paint, fabrics, etc. Should I be importing a full model and then hide parts? Should I attached or group the parts when exporting to sketchfab so they're separate entities?
One thing I've noticed is that by exporting as an FBX rather than using the Sketchfab export tool, I get MUCH better results in the mesh. Is there a workaround for this so I can get the single unwrapped texture render from the resulting export and apply it to the FBX model export. Will it save UVW's?