Creating a Photorealistic Hydrant with Blender & Substance Painter


(Blackhart) #1

I've been running a video series on my channel going over how to Model, UV Unwrap, and Texture a photorealistic fire hydrant using Blender3D and Substance Painter, and the final part has been released, so I put the final results up on Sketchfab.

The series goes over general hardsurface modelling techniques, lesser known features/tools in Blender, as well as workflows for PBR texturing in Substance. And, of course, it's based on my old fire hydrant model from which there seemed to be a lot of good interest in learning how to create something like it.