Cyberpunk 2077 Ciri [WIP]

Hello! First time posting on this forum!
With Cyberpunk coming out pretty soon I really wanted to make a cyberpunk related model! I saw this Ciri concept/design on artstation and just had to model it! 01|689x279

These screen shots are a few weeks old and a couple of things have been tweaked/added, but I’m hoping to show more progress shots a little later today!
I’m currently at the retopo and UV mapping stage, but comments and critique are always welcome!


Got around to making the low poly and texturing!
Texturing her skin went a little faster since I just made a previous project’s skin folder into a smart material that I then edited to fit Ciri’s UVs. I’m also trying out some more interesting colors in marmoset than just light yellow and blue, since Cyberpunk is supposed to be all bright and neon colors right? I also made her eyes a tad smaller and pushed them closer together, after realizing that they looked super far apart after I stuck them in marmoset.
I think the first pass looks alright, but it might change down the line. Hopefully come next update more of her clothes will be textured, and I’ll have gotten to the sci-fi bits on her body since I haven’t added them yet.

Still got a lot of work to do on the skin ( like tone down the roughness and edit some things) but I’m fairly satisfied with the result I’m getting so far! Eyes may or may not be placeholder, idk. I think I need to make the whole eye set up before I decide whether I want to change the texture or not!


An update after almost three weeks! Working on this got sidetracked when I’d decided to work on a bust for a challenge that ended a few days ago. Started working on this again because I’d really like this done before the artstation challenge starts!

Made some minor tweaks to her face (edited her nose, lips, and eye shape slightly) and added all the textures to make her pretty :slight_smile:
Also messed around with the focus distance effect in Marmoset for fun
I’m basically done with her skin and first layer of clothes, other than adding a few small things here and there, and getting to her hair (which I hope to start on this week)

Mostly worked on her jacket today. I’m pretty happy with how it’s turning out. Just need to dirty it up and make some minor changes once again to certain textures, and see if I can’t make the transparent part of the sleeves a little nicer.
(Forgot to add the holster in this renders, but it’ll be there come the final version)
I really hope that I can get the hair right on this model; it’ll really make or break the character imo.
As I’m working on this as well, I’m bummed that I can’t render textures at a higher resolution (stuck at 2k maps) because my GPU screams for mercy and throws a fit.
Alas, 4k textures will have to wait until I upgrade my components!

A few more renders because Sketchfab’s limit is ridiculous

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I realize I’ve been pretty lazy with updating here lol but she’s done! Took about three-ish months on and off to get her done in between art tests, contests and commissions!
I’m pretty satisfied with how she turned out, and can’t wait to start another project!

More images can be seen over on my artstation!