An update after almost three weeks! Working on this got sidetracked when I’d decided to work on a bust for a challenge that ended a few days ago. Started working on this again because I’d really like this done before the artstation challenge starts!
Made some minor tweaks to her face (edited her nose, lips, and eye shape slightly) and added all the textures to make her pretty
Also messed around with the focus distance effect in Marmoset for fun
I’m basically done with her skin and first layer of clothes, other than adding a few small things here and there, and getting to her hair (which I hope to start on this week)
Mostly worked on her jacket today. I’m pretty happy with how it’s turning out. Just need to dirty it up and make some minor changes once again to certain textures, and see if I can’t make the transparent part of the sleeves a little nicer.
(Forgot to add the holster in this renders, but it’ll be there come the final version)
I really hope that I can get the hair right on this model; it’ll really make or break the character imo.
As I’m working on this as well, I’m bummed that I can’t render textures at a higher resolution (stuck at 2k maps) because my GPU screams for mercy and throws a fit.
Alas, 4k textures will have to wait until I upgrade my components!