Deadpool head - animated

blender

(Krzysztof Zwolinski) #1

First off the move is great, I watch this movie in IMAX and I was blown away .
The CG is great so i want to try making good material for the mask that will stretch when animated.

Beginning of a modeling the head, after I finish every piece of fabric , maybe I sculpt some details.


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(Miekeroth) #2

I like it. Looking forward to the progress!


(Krzysztof Zwolinski) #3

another piece of fabric , this time with wire frame.


(Dark Minaz) #4

quite an unique way to start, but it seems to work quite well for you.
Are you planing on a short movie/comic book line and move the fabric along during that?


(Krzysztof Zwolinski) #5

very gently said;), as calling crazy eccentric Thank you.
Yes I know I should first sculpt this and then make Hi poly model, but I'm modeller and in this way is faster much faster.
No I simply want to check if we can make stretchy Lycra when animating mesh on morph.

WIP - Deadpool Head Animated by KrzysztofZwolinski on Sketchfab


(Krzysztof Zwolinski) #7

This is final entry, the Fabric stretch test on tile type of textures goes very well.
I was not sure that tile texture will behave proper now I know that :wink:

Deadpool Head Animated by KrzysztofZwolinski on Sketchfab


(Krzysztof Zwolinski) #8

Ok some ppl ask why on this model there are no sew the answer is simply because we cant use multiple textures in sketchfab ;( like in game engines. Multiple textures kill performance but if its a app for event or showroom you can be little crazy. So I upload new file with too heads this is the same mesh with 2 different UV one for main textures and one for details textures.