Difference between editor and viewer in fine grained vertex position


similajr but different problem…

model “behaves” differently in the editor to the viewer.

Is there a setting that I am missing?


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You are hitting a precision problem, as the viewer is an optimized version of the editor, data is compressed and quantized to make sure it works on all platforms.
It cannot be disabled for now.

Here vertex position quantisations hinders the effect, a workaround would be to try to use Cutout channel with an Hires texture for the hole, and using REPEAT with no MipMap for filtering, hopefully it would survive texture compression and give same result in viewer than editor

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