Does anyone know the type of 3d modeling used in the original Metal Gear Solid for the PS1?

(J G Pliskin) #1

(Dark Minaz) #2

looks like super low poly with painted textures.

if you take a look at metal gear solid integral (more or less same poly area) the model looks like this.

so total 644 tris

(J G Pliskin) #3

Thanks a bunch!!!! :smile: