Does anyone know the type of 3d modeling used in the original Metal Gear Solid for the PS1?


(J G Pliskin) #1


(Dark Minaz) #2

looks like super low poly with painted textures.

if you take a look at metal gear solid integral (more or less same poly area) the model looks like this.


so total 644 tris


(J G Pliskin) #3

Thanks a bunch!!!! :smile: