Hi there everyone!
After spending a few days last week figuring out my workflow, I thought it was about time I made a post and shared some "progress" with my entry. This is my 1st time working with voxels, and after investigating what the various voxel tools could and couldn't do, I settled on doing the following:
- Block out the main shapes roughly in 3D package.
- Import into MagicaVoxel for detailed work and base colouring.
- Export for lighting / texture touch up.
I'm looking to use Blender for the last part (since exports from MagicaVoxel don't have lightmap ready UV's) but having not used Blender for lighting before, this part may be subject to change based on how angry Blender might make me
As for my actual entry, it's based around classic fantasy idea of a mage duel but featuring large elemental constructs. No good mage gets his hands dirty! Since I want quite a tall scene, I've had to split my model into 2 parts. A cavern / vault scene below, and the actual battle above.
Here's my blocked out 3d version of the below part:
And the imported voxelized version from MagicaVoxel:
I'm going to aim to finish blocking out the top part before I move onto making any alterations in Magica to make sure everything syncs up nicely before moving on.
I've also uploaded the latest WIP version. I'm gonna keep overwriting this, so it might not match the screenshots above at any given time!
Thanks and good luck!