Hello all! This is my first time entering a contest here and I’m very excited because the concept of angels/demons/celestial beings in general is something I find very fascinating.
I went for a more historical approach, basing mine off of the description of a Cherub given in the Book of Ezekiel:
That one has the rough draft underneath the parts that are finished so you can get an idea of the design. Here’s the final(?) draft of the torso and human face:
I have a background in traditional sculpture but I’m very
new to digital sculpting so I’m just kind of making this up as I go along. What I’m doing right now is using Dynotopo (I’m using Blender) to rough out the form and then retopologizing it with the help of the shrink wrap modifier, then adding a multires modifier and sculpting in the details. Any information of a better/faster way of sculpting in Blender without getting an insane polygon count is much appreciated
(as well as critiques of the sculpture itself, of course)