Here is a quick test of the animation system.
New animation setup. This time the entire scene moves.
Ah cool, you've already figured it out Welcome to the contest! I have added a Sketchfab PRO licence to your account until December 11 so you can upload larger files and use up to 20 annotations.
Some time in the next couple days I should have some details posted on how I am getting the animations to work.
For now, the basic setup is that I'm using one single armature(blender bone set) and adding new bones in Edit Mode then posing them in Pose Mode. Every time I add a new bone, I select the attached model in Object Mode and then select the Armature that contains all the bones, next I use Ctrl+P and choose Automatic Weights. This seems to do what needs to be done. (Some Weight Painting may be required eventually
Here's another test, just roughing out the ships animation.
@bartv Do you have any tips on how to embed the viewer here? I tried 3 different methods but all failed here. I'm not sure why the first post is functioning. Did you get that setup right?
normally just post the link to the model, sketchfab forum does the rest.
e: there we go
so the http...s://sketchfab.c...om/models/5f9287c4...e4314358a81ab54...9576061f5 link
Thank you both. That works.
Here's the xWing Fighter AO bake. It was done using Blender Cycles.
Both the Sky and model color(Diffuse Shader) are set to pure white(1.0, 1.0, 1.0). The number of Global Illumination bounces is set to zero(Direct Light).
I look forward to your next WIP
Be sure to add some emissive lovin' all of the ship's engines for maximum visual awesome.
Can't wait to see how it turns out!
Thanks guys. Zach, how about emissive laser blasts!
The height map on the left is an orthographic camera bake using Cycles sky white. It's just a bunch of random sizes boxes that are mapped onto a plane using the particle system set to the Hair type.
It's then used as a bump map on the Tie Fighter.