Hello! I've been struggling for a while trying to upload a brief loop of a character I modeled and rigged in Maya. I'm exporting a FBX, ensuring to bake the animation in the export, but once on Sketchfab my character's face doesn't show up, but all (supposed to be hidden) blendshapes for her face are unintentionally visible. I've also tried selecting her geometry and using Anim Deform > Edit Blendshape > Bake topology to targets to hopefully help with the blendshape issues, but nothing with regards to the face changed. In addition, the boot straps on my character, which are attached via wrap deformer, do not follow the animation. And the pupils on my character's eyes are made with a ramp shader, which seems to also not export in this format I'm not totally certain how to approach resolving these issues.
Here's what I'm seeing in the export versus what should be seen:
Any help with how I can approach fixing this would be greatly appreciated! Thank you for your time