Hi james, thank you for your intervention !
I believe it’s something I can do ! That was very cool for me to use your all new SSR function but YES its not really essential here…
For the textures size I believe I can do something too… But I have questions:
- Is the clamp mode on the textures is less heavy than the repeat mode or that makes no difference ?
- I’m not sure to use the best solution for glass. I have one mesh and I separate its pieces by 11 different shaders in order to prevent Z fight as possible… maybe I could really break the mesh in pieces directly in the FBX and apply one only shader on them ? But is it always true that you didn’t merge transparent objects with the same shader ? And would it make a difference in matter of optimisation ?
- How can I see myself the needed amount of RAM ? That could be cool to see its variation when I apply changes.
- How are you ? Personaly I’m fine !
Edit : I already decrease Maps size and turn OFF AO and SSR. Is it enough for memory ?