Feature request: Light Map on the PBR Material Editor

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(Adeboye Grillo) #1

Hi Everyone.

I'm new to the PBR material editor but I think it is cool. I like the way it's flexible.
I'm however used to the way the light map works on the classic editor. I have tried to device this with AO on the PBR editor but it didn't work. This makes it compulsory for me to bake all lighting. Can we possibly have the Light map slot on the PBR material editor too?

Thanks


(Adeboye Grillo) #2

I tried multiplying the light map texture with the Ambient Occlusion texture in Photoshop.I placed it in the ambient occlusion slot and it gave satisfactory results.