I would like to say I fully support the implementation of cloning complete scenes and not just presets of scenes.
Let me share with you what happened to me today.
I have been working on a project for 3,5 months now.
During the 1st month, I privately published it, so that I could give the link to a friend of mine to check out my progress up to that point.
What I didn’t realize at the time is that, that gave a “time stamp of publication” to my project, 28 of December to be precise. So today that I changed the project’s status from private to public,
I was surprised to see that there was 0 reaction to my model.
No likes, no views, nothing!
I then visited the creatures & character category where my model was placed by me
and filtered it to see the “most recent” work first
and to my horror, my work was nowhere to be seen because as far as the sorting algorithm is concerned, my project is 3,5 months old!!
My only option to this, was to re-publish my project!
I had to re-export the textures from Substance Painter,
then re-upload, mesh and textures to Sketchfab,
then plug every texture to its appropriate slot and play around with the sliders (mind you, in this specific project I had a char that repeats 3 times, so that meant doing the texture plugin 3 times in a row)
and finally setup the lights all over again!!
The values for all of these things, can be precisely copied if you note them down,
but the rotation of the direction lights can only be done by eyeballing it!
So yeah…not fun.
I think we need both a complete scene clone ability AND a preset export feature.
And while we re at it.
Can something be done about the REAL date of publication please??
I suggest, that the 1st time the user switches from private to public he gets a warning message notifying that if you switch to public, the current date will be set as date of publication.
Thank you for taking the time to read!