this idea has been in my mind for a while so I’ll just gonna post it here and see what comes out
The pbr in Sketchfab is great, the best browser-based solution I’ve seen so far. There are still some limitations though if a user wants to do some more exotic or stylized materials. Another thing currently impossible is doing animated textures (due to the inability of file formats to save animated UVs).
Some options for tweaking an object’s vertex and fragment shaders would probably kill two (or several more?) birds with one stone.
There are a couple of WebGL based solutions online, some node editor based like this one.
And others which work purely with code like the popular Shadertoy or Shaderfrog.
I know this is not a simple request and maybe it’s not on your roadmap at all. Just thought I’m gonna bring the idea up and see if there’s some discussion
Thanks in advance,
and hope you all have a nice weekend!