I'm working on a model that I hope to be a portfolio piece. Right now I'm working on an in-game model that I want to keep at low polycount. I'm not really sure what size exactly. Anyone know the typical size for an action/adventure game? I know next gen models can handle a ton of polygons but I want to show that I can make something of high quality that can be resource efficient.
I also need some feedback on the lapels and vest. What would be the best way to connect the two? One last thing, anything that isn't working that I should try to fix? Thanks for your help and support!