Hello everyone! My first post!
Trust my first post to be in the Support forum lol
I've started developing a VR game and am in the process of creating the models for it. The game is going to be set on a ship in deep space so I've been working on some modular corridors that I can put together when I build my levels.
I've started creating the models in SketchUp and am exporting them as FBX files so that I can do the UV Unwrapping in Maya and then use Maya's handy export feature directly to the Unreal Engine.
They look great in SketchUp and Maya (and aren't showing any problems with the SketchUp Solid Inspector) but when I try and upload them to SketchFab I get an error message telling me that the model has flipped normals:
Is this because I haven't done my UV maps yet and the SketchFab system has a problem with the SketchUp default Material..? Or is this unrelated to that and will cause me problems even after I've done the UV Unwrapping and sorted my textures out..?
I've never done any 3D modelling before so am a complete n00b at this malarky and am pretty much winging it with the help of Google and YouTube lol
Here's a link to my SketchFab thingy, if you look at the models the Straight looks fine, the Dead End has some flickering bits on the end wall and the Turn has flickering bits all over the place!
Many thanks in advance for any help!