Fluid animation


(John Belding) #1

I have been attempting to produce water flowing in a pool and have followed Jacob’s tutorial to get nice looking water, but the “pool” materials are extremely limited.

The model looks nice in Blender, but not so good in Sketchfab.

Any fluid experts out there?

John B.

(Rémy Bouquet) #2

I made some tests on your model (I guessed it was the pool model)
Here are the parameters I changed

Glossiness : Don’t hesitate to bump it to the max, water is maybe the glossiest thing you can have.
Normal: Your normal map is very high frequency, I recommend reducing its intensity
Refraction: that’s basically what does the trick. play with the params and see what it does, You want to check the “use normal offset” in this case.

Hope that helps