I'm used to do a lot of scanning, and I love low poly artworks. So I thought, what if I could turn my scans low poly?
By turning a scan low poly I mean:
1. Decimating the mesh (there is already a good resource for that here)
2. Decimating the texture by applying the average color value on each polygon
I have a hard time finding a good tuto on how to achieve the step 2. Would you have any recommendation?