I created this recently in Oculus Medium as a way to explore its viability for use in creating game assets/assets for real-time. I'm using this decimated, auto-UVed lowpoly as an environment prop clutter item, but I want to create a proper lowpoly for use on a character.
I am mostly a hard-surface artist without much experience in character art, and I purchased the Oculus a few months ago to begin to change that and use Medium as my main sculpting program. It definitely seems to work for producing quality highpoly pieces, but the process of retopologizing them in any manner other then taking the time to do it almost manually using retopoflow in blender is a bottleneck on this workflow for me.
I've seen what Zremesher can do, with how it allows you to mark the contours you want preserved and that looks amazing and way less time-consuming then drawing out the topology in blender. However, its not currently in my budget to pick up Zbrush, and I don't really want to buy a program that's that much just for one tool in it (unless they add VR sculpting in Zbrush, I'm not really that interested in using its base features). SO, with all that in mind, does anyone have any suggestions?