Good texturing and UV practices

Hello there. So I made this shotgun which I’m planning tu use in a game later on.

It works and everything but the texturing process was a bit of a hustle; I had to divide the texture in 3
parts with different resolutions. So yeah, the baking was kinda rough; specialy with Blender’s texture stack and some nodes.

So I was wondering in what workflows or pipelines you guys use to make the procces a bit smoother


Thanks for your time tho.


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^my workflow for uv’s. didn’t change a lot since then :slight_smile:

once i get my uv i bake in substance (with a highpoly or without and paint the details)

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Hey, thanks:) This was pretty usefull :ok_hand:

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