Hello there. So I made this shotgun which I’m planning tu use in a game later on.
It works and everything but the texturing process was a bit of a hustle; I had to divide the texture in 3
parts with different resolutions. So yeah, the baking was kinda rough; specialy with Blender’s texture stack and some nodes.
So I was wondering in what workflows or pipelines you guys use to make the procces a bit smoother
Thanks for your time tho.